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Jake37's time 23rd February 2009, 07:17 AM
# 1

23rd February 2009, 01:17 PM
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Junior Member
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Join Date: Feb 2009
Posts: 9
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Call of Duty WAW How To Run As Service
In CoD WAW, to run it as a service using FireDaemon. You need to set all your Parameters and use this command line in there, dont use the arrows.
Notice: I am running this on a dedicate Windows 2003 server in my house. So make sure if it is Vista or other OS the paths i descrive below are correct.
< +set dedicated 2 +set fs_game mods/mp_Jmod +set fs_localAppData +set net_ip xx.xxx.xxx.xx +set net_port 28960 +set sv_maxclients 10 +set sv_punkbuster 1 +exec server.cfg +map_rotate >
You can put your server.cfg in the MAIN folder...
Your commad line Parameters may differ a little form mine, the fs_mods/yourmodfoldername (only use this if you run mods) and fs_localAppData must be there, like i said fs_localAppData must be in there no matter what. Make sure your Mods and custom user maps are in the proper place. They do not go in the game folders under program files, they must be located in the folder path i show below...
MODS>>> C:\Documents and Settings\ your Windows account name\Local Settings\Application Data\Activision\CoDWaW\mods\YOUR MOD FOLDER HERE
Usermaps>>> C:\Documents and Settings\ your Windows account name\Local Settings\Application Data\Activision\CoDWaW\usermaps\YOUR CUSTOM USER MAPS FOLDERS HERE
IF you donot run custom mods or maps dont worry about the folders above, for standard game and standard maps.
Also go to settings and Put your Windows user Name and Password in the "Logon Account" area. If not the service will not run, but show that it is, even though it isn't.
I sure hope this helps everyone understand how to run this now...you may need to refine and look up more info on the net...but this does work for me with custom mods and usermap.
Thank you: Jake
My site link
Video Tutorial Link
Last edited by Jake37; 2nd March 2009 at 06:58 PM.
Reason: Added Video Tutorial Link
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9th March 2009, 10:38 AM
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Junior Member
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Join Date: Oct 2008
Posts: 9
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Wonderfull, but how do you this when u don't have the game installed and only have the DS files on a remote win2k3 server?
Since you installed CoD5 on your computer, the game will install several files in your local/AppData directory.
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Jake37's time 9th March 2009, 11:50 AM
# 3

9th March 2009, 05:50 PM
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Junior Member
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Join Date: Feb 2009
Posts: 9
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Blade, I am not sure what you are asking here, but i will give it a try!!!
If you have a dedicated Win2k3 server that you have Remote Desktop access to, you just add the path yourself manually and upload any files you need from your PC.
Below is the standard path, but depending on the type of dedicated server setup, it may look diffferent. Just make sure that the game path follows after you user account name on that server OS. Your account name may not be Blade it may be a numbers or numbers and letters. Your actual game can be on any drive letter of course. If you cannot get the correct path then contact the server company and they will be glad to help you out with the correct path.
I know they made some changes since Cod 4 so it is not as easy as it used to be. But i do believe that if you do not run mods or custom maps you may not have to worry about this below on a DEDICATED Server.
MODS>>> C:\Documents and Settings\your Windows account name\Local Settings\Application Data\Activision\CoDWaW\mods\YOUR MOD FOLDER HERE
Usermaps>>> C:\Documents and Settings\your Windows account name\Local Settings\Application Data\Activision\CoDWaW\usermaps\YOUR CUSTOM USER MAPS FOLDERS HERE
Here is a link to a video I made showing complete setup using FireDaemon.
http://www.webexpressplus.com/dl-count/click.php?id=11
My Site. http://www.webexpressplus.com/blog
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10th March 2009, 11:16 PM
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Junior Member
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Join Date: Oct 2008
Posts: 9
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Well,
I have RDP to the remote win2k3 server, and have the DS files of cod5 waw.
But i haven't installed it on the server so there is no local/application data.
I've put the command line as you stated and started it via FD but no joy sofar.
So basically when i start cod5 via FD it don't run, when i start it with the short cut the server is running smoothly.
Regards
Blade
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Jake37's time 10th March 2009, 07:51 PM
# 5

11th March 2009, 01:51 AM
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Junior Member
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Join Date: Feb 2009
Posts: 9
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Quote:
Originally Posted by Blade
Well,
I have RDP to the remote win2k3 server, and have the DS files of cod5 waw.
But i haven't installed it on the server so there is no local/application data.
I've put the command line as you stated and started it via FD but no joy sofar.
So basically when i start cod5 via FD it don't run, when i start it with the short cut the server is running smoothly.
Regards
Blade
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Blade,
This forum would not let me post the whole post. So you have to view my post on my website at this link below...
http://www.webexpressplus.com/extrafiles/firedaemon.mht
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11th March 2009, 11:26 AM
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Junior Member
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Join Date: Oct 2008
Posts: 9
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Still no joy.
Did everything you said jake but the point is, cod5waw is not installed on the win2k3 server. So the entry local/appdata is not valid.
What i did was:
I downloaded the ds files for cod5waw to the win2k3 server (remote location)
Made a shortcut of the cod5mp.exe to the desktop with the command line:
+set fs_localAppData +set net_ip xx.xxx.xx.xxx +set dedicated 2 +set sv_punkbuster 1 +exec server.cfg +map_rotate (port is auto 28960)
(this is the same setup of all my cod4 servers, without the +set fs_localAppData)
I've put the game into FD exactly the same as you described with the parameters as above (no joy)
When started by shortcut the server is running fine and everybody can join the server.
Regards
Blade
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Jake37's time 11th March 2009, 12:16 PM
# 7

11th March 2009, 06:16 PM
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Junior Member
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Join Date: Feb 2009
Posts: 9
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Quote:
Originally Posted by Blade
Still no joy.
Did everything you said jake but the point is, cod5waw is not installed on the win2k3 server. So the entry local/appdata is not valid.
What i did was:
I downloaded the ds files for cod5waw to the win2k3 server (remote location)
Made a shortcut of the cod5mp.exe to the desktop with the command line:
+set fs_localAppData +set net_ip xx.xxx.xx.xxx +set dedicated 2 +set sv_punkbuster 1 +exec server.cfg +map_rotate (port is auto 28960)
(this is the same setup of all my cod4 servers, without the +set fs_localAppData)
I've put the game into FD exactly the same as you described with the parameters as above (no joy)
When started by shortcut the server is running fine and everybody can join the server.
Regards
Blade
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Your Path is wrong, it should be this,
C:\Documents and Settings\Rob\ Local Settings\Application Data\Activision
Look at what is missing in my line in Bold, There are 2 Application Data folders you need the hidden Application Data folder under Local Settings
Try the exact perimeters below once. Try a mod!!! I know this works with mod, let me investigate and get mine to run without a mod.
+set dedicated 2 +set fs_game mods/mp_Jmod +set fs_localAppData +set sv_maxclients 10 +set ui_maxclients 10 +exec server.cfg +set sv_punkbuster 1 +map_rotate
The game does not need an actual install for it to run a dedicated server.
Not sure were your located but if we could chat on Xfire or TeamSpeak that would be alot easier for me to help you fix the problem.
I will get back to you with a solution...
=======================================
Jake
Last edited by Jake37; 11th March 2009 at 06:47 PM.
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Jake37's time 11th March 2009, 12:50 PM
# 8

11th March 2009, 06:50 PM
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Junior Member
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Join Date: Feb 2009
Posts: 9
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Standard WAW Setup Using FireDaemon
OK, This works with no mods.
Command Parameters in FireDaemon...
+set dedicated 2 +set sv_maxclients 10 +set ui_maxclients 10 +exec server.cfg +set sv_punkbuster 1 +map_rotate
And this Comfig file located in the MAIN folder Do not worry about +set fs_localAppData in the command line this is only if you run mods,,,as i can see?
==================================
// Public Information
//************************************************** *****
set sv_hostname "Jake's Cod WAW Server"
sets _Website "www.webexpressplus/blog.com"
sets _Location "MS"
sets _Maps "Stock"
set scr_motd "Welcome!"
//************************************************** *****
// Common Server Settings
//************************************************** *****
// Log Settings
set g_logsync "0" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "0" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "0"
// Network options
set net_ip "74.170.235.16" // Set your servers IP address
set net_port "28960" // Set your port number
//set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
set developer "0"
set loc_warnings "0"
// Master servers
//
// don't believe these are needed.. Hardcoded perhaps, included but commented out...
//
set sv_master1 "cod5master.activision.com"
set sv_master2 "cod5authorize.activision.com"
set sv_master3 "cod5master.infinityward.com"
set sv_master3 "cod5update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_gamespy "1"
// Password Settings
set rcon_password "Password for RCON here" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients 10
set ui_maxclients 10
set sv_privateClients 0
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
//seta sv_wwwDownload "1"
//seta sv_wwwBaseURL "Your redirect here if using mods or custom maps"
seta sv_wwwDlDisconnected "0"
// Rate
set sv_maxRate "20000"
// FPS
set sv_fps "20"
// Drop inactive players
set sv_timeout "600"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// Voting
set g_allowVote "1"
set g_voteAbstainWeight "0.5"
set g_oldVoting "0"
// AntiFlooding Settings
set sv_floodProtect "4"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"
// Temporary Ban duration, in seconds
set sv_kickBanTime "60"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "0"
set voice_deadChat "0"
set g_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "0"
// MISC
set scr_xpscale 1
// UI DEFAULTS
set ui_gametype tdm
set cg_hudlegacysplitscreenscale 2
set cg_hudsplitscreenstancescale 2
set cg_hudsplitscreencompassscale 1.5
set cg_headiconminscreenradius 0.025
set ui_allow_controlschange 1
set ui_showmap 1
set cg_hudMapBorderWidth 2
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 250
set waypointIconHeight 36
set waypointIconWidth 36
set waypointOffscreenPointerDistance 20
set cg_fovscale 1
set cg_drawCrosshair 1
set cg_drawCrosshairNames 0
// UI
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.015
set cg_hudMapFriendlyHeight 15
set cg_hudMapFriendlyWidth 15
set cg_hudMapPlayerHeight 20
set cg_hudMapPlayerWidth 20
set cg_hudGrenadeIconMaxRangeFrag 200
set cg_weaponHintsCoD1Style 1
// SHARED GAMETYPE DEFAULTS
// gameplay
set scr_game_graceperiod 5
set scr_game_allowkillcam 0
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_perks 1
set scr_game_forceradar 0
set scr_game_hardpoints 1
set scr_allowbattlechatter 1
set scr_allowannouncer 1
set scr_vehicles_enabled 1
set vehControlMode 0
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowdogs 1
// dogs
set scr_dog_time 120
set scr_dog_health 150
set scr_dog_count 20
set scr_dog_max_at_once 10
// teams
set scr_team_fftype 0 // friendly fire on is 1
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 10
set scr_team_kickteamkillers 0
set scr_team_teamkillerplaylistbanquantum 0
set scr_team_teamkillerplaylistbanpenalty 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100 // HC is lower then 100
set scr_player_suicidespawndelay 5
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 7
// UI
set scr_hardcore 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// DEATHMATCH
set scr_dm_scorelimit 250
set scr_dm_timelimit 15
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 1
set scr_dm_globalbattlechatterprobability 100
// DOMINATION
set scr_dom_scorelimit 400
set scr_dom_timelimit 15
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 5
set scr_dom_globalbattlechatterprobability 0
// TEAM DEATHMATCH
set scr_tdm_scorelimit 2000
set scr_tdm_timelimit 20
set scr_tdm_roundlimit 1
set scr_tdm_numlives 0
set scr_tdm_playerrespawndelay 0
set scr_tdm_waverespawndelay 1
set scr_tdm_globalbattlechatterprobability 0
// SABOTAGE
set scr_sab_scorelimit 3
set scr_sab_timelimit 20
set scr_sab_roundlimit 3
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 0
set scr_sab_waverespawndelay 5
set scr_sab_globalbattlechatterprobability 0
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit 4
set scr_sd_timelimit 2.5
set scr_sd_roundlimit 0
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 5
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_globalbattlechatterprobability 0
// CAPTURE THE FLAG
set scr_ctf_scorelimit 10
set scr_ctf_timelimit 15
set scr_ctf_roundlimit 1
set scr_ctf_roundswitch 0
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 0
set scr_ctf_waverespawndelay 10
set scr_ctf_touchreturn 1
set scr_ctf_idleflagreturntime 25
set scr_ctf_flagrespawntime 0
set scr_ctf_enemycarriervisible 0
set scr_ctf_globalbattlechatterprobability 0
// KING OF THE HILL // KOTH (Headquarters)
set scr_koth_scorelimit 250
set scr_koth_timelimit 15
set scr_koth_roundlimit 1
set scr_koth_roundswitch 0
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 5
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 0
set koth_spawnDelay 30
set scr_koth_globalbattlechatterprobability 0
// WAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "20"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"
set sv_mapRotationCurrent ""
set sv_mapRotation "gametype dm map mp_makin_day map mp_airfield map mp_asylum map mp_castle map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_suburban"
+++++++++++++
Jake
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12th March 2009, 04:05 AM
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Junior Member
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Join Date: Mar 2009
Posts: 1
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Can the pc version of call of duty: world at war play vs xbox 360 live users? If you have the pc version of call of duty: world at war can you play on xbox live vs xbox 360 console users? If so, are there any restrictions?
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Jake37's time 12th March 2009, 12:23 AM
# 10

12th March 2009, 06:23 AM
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Junior Member
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Join Date: Feb 2009
Posts: 9
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Quote:
Originally Posted by kayanat
Can the pc version of call of duty: world at war play vs xbox 360 live users? If you have the pc version of call of duty: world at war can you play on xbox live vs xbox 360 console users? If so, are there any restrictions?
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Unfortunately You cannot play against those who play the Xbox version, just like you cannot be matched against Pc users while playing the Xbox.
I know there are games that do have cross platform but, but you would have to check Microsofts web site for further details on that. I believe it would be Games for Windows or an XBOX live account or somthing.
I will check into this some more, if i find any info i will post it for you.
=============================
kayanat
Here is a link showing crossplatform games for Windows and Xbox.
http://www.gamesforwindows.com/en-US...AboutLive.aspx
Jake
Last edited by Jake37; 12th March 2009 at 06:30 AM.
Reason: Added more info and Link
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